An turn based combat adventure RPG with a unique combat system with no dice rolling ⚔️.
Latest Updates from Our Project:
Update #14 - Hero Deep Dive
almost 3 years ago
– Thu, Nov 25, 2021 at 11:59:05 PM
Hey guys!
Here's our second hero deep dive of the day as promised. Seeing as we accidently neglected our female heroes in our first few deep dives, they're coming in thick and fast now! So here's your second female hero of the day with another one dropping tomorrow. If you haven't caught up on our previous deep dives, you can find them all here. Blood Mage | Warlock | War Drummer | Illusionist | Shaman
We promised the Bard hero as suggested by many of you in the comments and we promise she is coming. But we've had to delay her for a day, so she'll be making an appearance tomorrow. In the meantime have a sneak peak at her artwork to help you visualise what she's going to bring to the table.
For now though lets focus on our new deep dive which will be our Cleric hero.
Cleric
Amongst the Cleric’s divinely-granted abilities, is her power to heal by wielding light energy. She is a versatile figure, skilled in both combat and the use of divine and curative magics.
Cleric Hero Ability
Group Prayer : All allies gain 1 HP. Simple yet effective.
Clerics Protection : Immune to healing effects do not work on you, meaning you can still continue to heal.
SupportSpells
Group heal - An AOE healing spell that grants 1 HP plus intellect to all allies.
Revive - Does exactly what it says on the tin. Revives an ally with 10 HP.
Kind heal - A basic healing spell that grants 1 ally a small healh. With a cooldown of zero don't sleep on this spell.
Loosing Faith - The Clerics strongest healing spell. A mighty AOE heal that also leaves her allies with a defence buff for 2 turns.
Grant Wisdom - A single ally gains +3 Intellect for 3 turns. Don't be shy to place this on yourself to improve the effectiveness of your healing.
Attack Spells
Blunt Strike - This attack really is quite blunt. A not so mighty melee strike, dealing a total of 6 damage.
InnerChaos - This attack spreads chaos amongst your enemies forcing them to attack. With more healing spells than any other hero in the game, the Cleric is well equipped to deal with the attack consequences.
Flash - A ranged light elemental attack, that deals 100% more damage if the Cleric has an Intellect buff. A very powerful attack if sequenced correctly.
Blinding Light - Another light elemental attack, only this time it comes packaged with an AOE heal. A total of 7 damage to all enemies and 7 health points to all allies.
Mind Flay - The Clerics most powerful attack, 8 damage. This attack most often than not jumps the Cleric right to the top of the turn order card, perfect for those sticky situations where every health point matters.
Cleric Skill Tree
The Cleric has 3 unique paths to follow. Lets summarise them below to help you get a better understanding of this heroes kit. AdvancedHealing down the left, Light Force in the middle and Protection on the right.
Advanced Healing
This path gives our Cleric even more healing spells and abilities just in case she didn't already have enough. Buffing all her healing spells and unlocking 2 more fantastic heal and support abilities will equip the Cleric with enough responses to almost any type of attack.
Light Force
If your party of heroes in a scenario already has a dedicated healer, why not test out the Clerics damage dealing path? Pair her up with the Paladin to take advantage of all her new light elemental type spells and they will be on their way to victory. Any enemy that doesn't take the Clerics shimmering aura seriously, will soon be begging for mercy.
Protection
The perfect path to increase the Clerics survivability. With the unlocking of a great dice manipulation spell, stalling the game out shouldn't be too difficult for you. With so many healing spells and immunities, a slow and steady game plan might just be the ticket to victory in this path.
That's a wrap for this update guys.
We hope you enjoyed learning more about the Bard Cleric. Now with all this information, which Hero do you think the Cleric would work well in battle with? And also which hero would you like to see us dive into next after our Bard? Please comment below.
We'll be back tomorrow with our Bard update but in the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.
Thank you for all of your support. Let's make this a great campaign.
Update #13 - Stretch Goals & Social Goal update
almost 3 years ago
– Thu, Nov 25, 2021 at 03:39:39 PM
Hey guys!
We love to start these updates off with a big thank you to our backers for making this happen and for the community coming together to discuss all things Heroes of the Shire.
Now let's dive into the update.
Stretch Goals - Event Cards
Yesterday we smashed through the £70k/$93k stretch goal, which brings with it the addition of global event cards. These event cards will be added to each scenario action card deck. Whilst exploring tiles in a scenario you will frequently encounter action cards. Some of our action cards will now be edited to include these new global events. For example, whilst exploring our ice scenario you will encounter an action called Breeze. You'll have some options, similar to a choose your own adventure book. The outcome of your actions could be detrimental to the upcoming battles should an event be triggered via your adventure decisions. See below a sample of our Rockslide and Blizzard event cards (Artwork not final).
As you can see above, our Rockslide event card makes all players loose HP equal to half of the CD value of spells they cast. This is a global affect from the Rockslide that effects both hero and villain. Through the course of battle several other effects are triggered. Round 3 on the blizzard card knocks all players to the ground. Round 4 on the Blizzard event card freezes all melee weapons, forcing heroes to remove their melee weapon from their equipment board if they have one, placing it in the rucksack. If the rucksack is full your weapons must be left behind for good. These world events will shape battles in unique ways and force heroes and villains to adjust their strategy according to the upcoming event.
Stretch Goals - Action Cards
We recently unlocked 4 additional Action Cards and in a previous update we gave you some options to vote on. The winner from each category will be the theme for these 4 new action cards. The voting process is still ongoing via update #5 which you can find here. The voting will end this Sunday 28th, to allow our team to prep these new cards as soon as possible and play test them in our scenarios. See below the results so far from the community voting process.
Water Scenario | Pirates Ahead - 11, Eternal Stench- 5
Fire Scenario | Lava Eruption - 5, Footprints in the Ash -11
Ice Scenario | Eyes in the Snow - 14, Ice Cave -2
Social Goals
Here's an update on how we're doing so far with our social goals. These are a great way for the community to unlock some free stuff for each other by sharing, liking of following us on a few social media channels. You may notice we've lowered some of our targets to help the community get there.
We'll be doing another hero deep-dive later today.
In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.
Thank you for all of your support. Let's make this a great campaign!
Update #12 - Hero Deep Dive
almost 3 years ago
– Thu, Nov 25, 2021 at 03:45:54 AM
Hey guys!
We're diving into another hero today. We hadn't realised, but our deep dives by chance have all been our male heroes so far. In our next few deep dives we will cover some female classes :) If you haven't caught up on our previous deep dives, you can find them all here. Blood Mage | Warlock | War Drummer | Illusionist.
In todays update we will take a deep dive into the Shaman.
Shaman
She has the versatile tactics of all forms of combat, commanding the elements by summoning totems. Not only is the Shaman a powerful damage dealer, but she is also a skilful healer.
Shaman Hero Ability
SummonTotems : At the beginning of the Shamans first hero upkeep she may call upon the elements by summoning 2 totems. She may choose from Fire, Water, Electricity, Earth & Ice. To summon a totem she places the correct totem on her conditions tab for 2 turns. These totems last for only 2 turns and then fade away. During the Shamans hero upkeep if she has no active totems she may then summon 2 more totems. The Shaman should choose carefully which 2 totems she wants to summon as this limits the spells she may cast each turn. Notice on the Shaman board near her spells there are columns that say Fire Totem, Water Totem, Electricity Totem, Earth Totem and Ice Totem. She may only cast spells from the totems she has active during her turn. For example if she calls upon the Earth and Ice totems, she may only cast those spells from those totems. Which would be Earthquake and Grounding from her Earth totem and Blizzard and Ice Wall from her Ice totem.
Totem Bonuses : Whilst the Shaman can call upon any of her elements to summon totems, she is incentivised to pair up totems in order to receive the following bonuses. All bonuses are semi permanent, meaning they will be removed when the totems fade.
Earth & Fire totem = All attack spells grant burn
Water & Electricity = You gain +1 Intellect
Fire & Ice = Your enemies receive -1 Defence
Water & Earth = You gain +1 Defence
Fire & Electricity = You gain +2 Agility
SupportSpells
Water Totem : Downpour - Grant all allies protection for 2 turns.
Electric Totem : Alternative Current - All allies gain energised for 3 turns and immediately gain 2 HP. Energised is a condition that grants the ally 50% more HP when healed.
Earth Totem : Grounding - All allies gain +3 HP regen for 3 turns. A total of 9 health spread over the 3 turns. Pair this with Alternative Current and that 3 HP increases to 5 HP.
Ice Totem : Blizzard - All allies gain +2 Intellect for 3 turns.
Ice Totem : Ice Wall - All enemies receive -2 Intellect and Strength for 3 turns.
Attack Spells
Fire Totem : Flame Blast - A ranged, fire elemental attack that deals 5 damage to a single target.
Fire Totem : Lava Eruption - A ranged, fire elemental attack that deals 4 damage to all enemies.
Water Totem : Water Cloud - Another ranged attack, this time a water elemental attack with a lower damage output but the added ability to slowly strip away an enemies defence.
Electricity Totem : Lightning Bolt - This powerful attack leaves the enemy paralyzed for 2 turns after dealing a direct 4 damage. Paralyzed means your enemy can't cast any attack spells, forcing them to only use support spells.
Earth Totem : Earthquake - A powerful AOE attack that deals 10 damage and stuns all enemies for 2 turns.
Shaman Skill Tree
The Shaman has 3 paths to follow and each one completely changes her playstyle, maybe more so than any other hero. There is Regeneration down the left, Totem Mastery in the middle and Elemental Power on the right. See below our summaries for each path and how they define the Shamans spells and abilities during her turn.
Regeneration
As you might expect, this is the Shamans healing path. This opens up lots more healing potential for the Shaman by unlocking Osmosis, Earth Shield and a Healing Totem. Alongside 2 fantastic abilities to keep that healing train going. Once the healing totem is unlocked, this is added to the Shamans summon totems hero ability. Meaning she may now choose to also summon the healing totem during her upkeep. Whilst there are no pairing bonuses for this totem, it's a powerhouse on it's own. See below the healing totem. And yes, you read that correctly, Alleviate heals your enemy after hitting them hard. Time it correctly and they won't see much of that regeneration.
Totem Mastery
This path gives the Shaman more DPS, but in a different way and less direct than the Elemental Power path. Totem Mastery increases all her buffs and de-buffs from her totem bonuses alongside offering some really unique and interesting plays with her new unlocked spells. Darkness is triggered off of any sacrifice, so even from a totem getting destroyed. This path also unlocks the powerful Wind Totem. Please see above the effects of the Wind Totem. Same as the healing totem, once unlocked the Shaman is ability to summon this totem via her summon totem hero upkeep ability.
Elemental Power
Following this path with the Shaman opens up lots of damage dealing potential, taking her into another league with all the top DPS heroes. With spells like combustion, focused attack and bolt connection the Shamans enemies will be overwhelmed by the elements and succumb to her power. As spiderman once told us, with great power comes great responsibility. Don't get caught up in the comment, as this build can also leave the Shaman very vulnerable to a counterattack.
That's a wrap for this update guys.
We hope you're still enjoying our deep-dives. We've still got plenty more to uncover. Now with all this information, which Hero do you think the Shaman would work well in battle with? And also which hero would you like to see us dive into next? Please comment below. On another note, how would you like to see a deep-dive into a boss board?
We'll be back later today with another hero deep dive! That's correct, another deep dive coming today so stay tuned. In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.
Thank you for all your support. Let's make this a great campaign.
Update #11 - Hero Deep Dive
about 3 years ago
– Mon, Nov 22, 2021 at 04:04:14 AM
In todays update we will take a deep dive into a hero, suggested by one of our community members Sh8p6 over on our discord channel. This is a hero that we've kept quiet. Which hero did they pick? Let's see below.
Illusionist
In human form, The Illusionist’s fragile defence is powered by the elements of Frost magic. However, don’t be fooled by his apparent vulnerability, as if you are deft enough to slay him, you will witness how he shatters into a myriad of illusive forms, enabling him to avoid damage and turning him into an unexpected power force.
Illusionists Hero Ability
This unique hero has a restriction above his heroes ability which reads; You can't use any CD:5 or CD:6 spells until you're in illusive form. Illusive form you say? Tell me more!
Shattered Illusion : Our illusionist shatters upon death into an illusive form. This form brings him back to life with vengeance. Illusive form allows the Illusionist to cast all of his spells, including his CD:5 & CD:6 spells, but not only that! He can cast 2 of these per turn now. With a very low defence value, how will the illusionist stack up against our other heroes? Lets take a look at some of his Support spells below.
SupportSpells
Smoke Screen - Forcing an enemy hero to go last in the turn order can really upset combo plays. Allowing for a more controlling play over some dominant heroes.
Freeze - This spell makes an enemy think twice about attacking you. The after effects of their damage will leave them frozen, thus giving you two turns in a row unless cleansed.
Cold Touch - A support spell that increases all allies intellect value by 2.
Counterspell - Only available to cast on an enemies turn and when the illusionist is the target of a spell. This powerful counter magic spell comes at a price by dealing 2 damage to himself. Being able to counter any enemies spell is a fantastic way of evasion.
Ice Block - The illusionist freezes himself inside a wall of ice to make himself immune to damage for 1 turn. By doing so he harms himself by 3 health points.
Attack Spells
Screech - A ranged AOE (Area of attack) spell that strips away an enemies defence.
Phantasmal Image - What's better than casting your own spells? Casting your enemies! The versatility of this spell is fantastic. It's definitely a creators favourite of mine. If you cast an enemies CD:3 spell, you would place a CD die of 4 on Phantasmal Image as this spell follows the CD+1 of the enemy spell you cast.
Frost Bolt - A ranged frost elemental type attack, dealing 1 DMG to a single enemy with an added Intellect modifier. This spell when buffed and cast twice in a row can pack a punch.
A Great Chill - Similar to the frost bolt, A Great Chill is a ranged frost elemental type AOE attack that deals 2 damage to all enemies.
Ice Blast - A powerful single target attack that deals 2 damage plus knockback to an enemy.
Illusionists Skill Tree
The Illusionist has 3 paths to follow. FrostMagic down the left, Deflection in the middle and IllusiveStrength on the right. Each path gives the Illusionist a different playing experience as you'll see below in our summaries for each path.
Frost Magic
This path really focuses on increasing the damage potential of the Illusionist by buffing his Frost elemental type spells. Summoning an icy wind during combat will most certainly leave your enemies feeling the chill, a powerful effect in PvP combat.
Deflection
Deflection focuses on evasion by adding a new spell called Ice Deflection alongside permanently reducing the cooldown of your Ice Block spell. With a new deflection spell and the ability to now reduce stats, the Illusionist is surely on his way to victory against his enemies.
Illusive Strength
This path homes in on that illusive form. Allowing the illusionist to stun and knockback his enemies when he shatters into his illusive form. Bringing with it 2 new attack spells and 1 great healing spell, the illusive form will no doubt want to make it's appearing as quickly as possible.
That's a wrap for this update guys.
We hope you enjoyed learning more about the Illusionist. Now with all this information, which Hero do you think the Illusionist would work well in battle with? And also which hero would you like to see us dive into next? Please comment below.
We'll be back tomorrow with another hero deep dive! In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.
Thank you for all your support. Let's make this a great campaign.
Update #10 - Tabletopia updated
about 3 years ago
– Mon, Nov 22, 2021 at 03:55:59 AM
Hey guys!
We love to start these updates off with a big thank you to our backers for making this happen and for the community coming together to discuss all things Heroes of the Shire. With that out of the way, let's jump into today's update.
Stretch Goal Unlocked
We recently unlocked x4 new trash mob monsters for scenario mode. One for each themed scenario. See below a sample of our new Ice scenario monster, the Snow Leopard. For the water scenario we have a Coral Snake, for the Earth scenario a Goblin Shaman and the Fire scenario a Burning Raptor, of which all will be revealed soon.
Creator VS
We will be hosting a series of creator VS sessions over on Tabletopia Tuesday 23rd and Wednesday 24th Nov. These sessions will allow our backers to join Damian, our games creator & Chloe, our logistics manager to battle it out in the arena, either in a 2v2 or a free for all brawl style mash-up. We will run 2 sessions each day at different times to try and fit as many of you in as possible. First event will be held at 3pm GMT and the second at 8pm GMT on each of the days. If you would like to register your interest for the event please comment below the words 'Count me in : 3pm' or 'Count me in : 8pm'. We will contact several of you at random to join us prior to the event. We apologise in advance if you don't get an invite, but we'll do our best to fit as many of you in as possible. In order to ensure a smooth event, we ask that you are able to join us on Discord and use Audio to chat. We will join one of our voice channels in the Heroes of the Shire discord group, so please make sure you have a microphone or the ability to communicate via voice.
Creator FAQ
Who is your favourite hero?
This is a tricky one because there are so many different amazing heroes! But if I have to pick it would be the Engineer, because his gadgets are so cool. Why cast spells when you can use a rocket launcher?
Do you have a favourite spell?
Again there are so many! Our next deep dive will cover another of my favourite heroes and 2 spells from there I absolutely adore. If I was forced to pick though I think I would go with Hex from the Witch Doctors hero board as I do love a good crowd control spell :)
Which scenario is your favourite?
Flavour wise I love the ice scenario, but my favourite has to be the Earth scenario because of the bosses there. We have baby goats evolving into warrior goats, what more would I want from a scenario.
What makes Heroes of the Shire unique?
We have a purely deterministic combat system with no dice rolling, allowing for a more strategic based approach. Being able to calculate your enemies board state ahead of time, allows for a math based approach to victory.
Up Next
We'll be covering several hero deep dives over the next few days. We will post one Monday and one Tuesday, allowing you learn more about our heroes and their play styles. We will also update you on the social goals and action card voting process.
In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.
Thank you for all of your support. Let's make this a great campaign.