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Heroes of the Shire

Created by Senior Games

An turn based combat adventure RPG with a unique combat system with no dice rolling ⚔️.

Latest Updates from Our Project:

Update #18 - Community Challenge
almost 3 years ago – Fri, Dec 03, 2021 at 10:47:06 PM

Welcome to our first challenge. Difficulty - Medium

2 Lucky winners will grab themselves a free playmat, so let's jump right in! 

…there they were shoulder to shoulder, War Drummer and Shieldmaiden. Both exhausted, bloodied, bruised and running out of options as they have yet to crack the mighty crab’s armour, this great tyrant of the sea. The War Drummer’s steady beat is beginning to slow, unable to keep up with the momentum needed to drive the battle tempo. He notices his ally knelt; shield cracked but not yet broken. She is low on health and she knows as well as he does, she won’t survive much longer if she doesn’t act swiftly….yet there is one hope she has, could it be the single act that turns the tide of battle?

The Shieldmaiden will cast her Healing Pike spell (Spear Weapon) on her third turn. Using the boards below, what can you do with the War Drummer and the Shieldmaiden in the next 2 turns to maximise the amount of HP gained from the Shieldmaidens Healing Pike spell? Assume the Armoured Crab will do nothing on his turns, but be aware of his Rock Formation ability of which we have highlighted on his board below. 

Note : Percentages are worked out by the damage dealt after an enemy has defended. For example an attack hits the armoured crab for 10 damage and his defence is 6, the damage dealt is 4. The healing pike spell would heal the Shieldmaiden for 4 HP in this example. 

Please comment below with your answer. Do not show your workings out, just your final answer of HP gained.

We will select 2 comments at random on Saturday 4th Dec, 1 with the correct answer and 1 without the correct answer. We will comment on your post asking for the workings out, if you respond back within 24hrs consider yourself a lucky winner to receive a free playmat for participating in this challenge. If we get no response within 24hrs we will move onto the next comment chosen at random. 

Our next challenge tomorrow will be posted in the campaign comments section, so be sure to check the comments section tomorrow around 6pm GMT.

Good luck! 

Update #19 - Action Cards, Poison Update & Community Challenge
almost 3 years ago – Fri, Dec 03, 2021 at 11:31:24 AM

Hey everyone! 

We hope you enjoy the challenge we put out yesterday. We've already had a lot of different answers in the comments and we're looking forward to seeing everyone's workings out on Saturday, after we've picked our 2 lucky winners to receive a free playmat. Now onto to todays update. 

Stretch Goal - Action Cards

We recently unlocked 4 additional Action Cards and in a previous update we gave you some options to vote on. The voting ended on Sunday 28th, and we can confirm that the following action cards will be implemented into the scenario mode decks. 

Earth Scenario | Forgotten Forest 

Water Scenario | Pirates Ahead 

Fire Scenario | Footprints in the Ash

Ice Scenario | Eyes in the Snow

Our team are currently designing these cards ready to be tested in our campaign mode. We will report back in a future update. Thank you to everyone who voted.

Poison Condition - Update

In a recent update we expressed concerns from a couple of community members about Poison and Burn being the same condition with a different name for thematic purposes. We proposed some changes and asked for community feedback. We can confirm that the Poison condition will now include -1 AGI (Agility). This has been tested by our external team for the past 2 weeks and a few minor changes have been made to reflect the updated condition. 

Community Challenge

We posted our first community challenge yesterday. If you're haven't had chance to check it out, please see the update here. Our first challenge was at a difficulty level of medium, we have an easier one planned for later today, with an advanced challenge coming in the next few days. Be sure to check the comments section later today at 7pm GMT to get details for the next challenge. 

Up Next

We will be taking a deep-dive into our Armoured Crab boss from the Water scenario seeing as he was used in yesterday challenge. We will also be taking a deep-dive into our Druid hero as voted for by community member ThatsRobbery. This fantastic hero has 3 animal forms, Hawk, Hyena and Bear. Hawk form offers Intellect based damage, Hyena offers strength based damage whilst the bear is a mighty tank ready to serve all. Which of these forms excited you most? 

That's a wrap for this update.

We've still got plenty more to uncover. We look forward to seeing your her builds and theory crafting synergies in the comments section. Which hero would you like to see us dive into next? Please comment below. In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.

Thank you for all your support. Let's make this a great campaign.

Update # 16 - Boss deep dive
almost 3 years ago – Thu, Dec 02, 2021 at 05:53:22 PM

Hello! 

Thank you all for joining us, we're so excited about brining Heroes of the Shire to your tables next year. 

It's kind of in the title of our game, that our Heroes are an important part of the game, but in todays update we're going to push them aside momentarily to deep-dive into one of our bosses.  If you haven't caught up on our previous hero deep dives, you can find a link to them all here. Blood Mage | Warlock | War Drummer | Illusionist | Shaman | Cleric | Bard


Earth Scenario - Forest Troll / Final Boss

Having your wits all about you is critical in combat, but don’t forget to survey the tree canopies where the Forest Troll lives.

Static Ability

These abilities trigger during a bosses upkeep. 

Regrowth : You gain 4 HP during your boss upkeep, this is increased to 8 HP if your health is below 20. 

Boss Abilities

You are immune to the following conditions. Can't be healed, Wounded, Penetrate armour and Pierce. Pierce damage is calculated as if the enemy did not have pierce. 

< 68 HP Sun Worship - During your boss upkeep, place a permanent sun token on each enemy. This special token should be placed off their board. If an enemy begins their turn with an active sun token they suffer 1 UV damage from the sun, placing a die on their sun token to represent this (no damage is actually taken). When an enemy receives 5 UV damage they are defeated by the powerful sun rays. Sun tokens are permanent and can't be removed. Shade tokens negate the suns UV damage, meaning if an enemy starts their turn with an active shade token they receive 0 UV damage from the sun that turn. 

< 40 HP Deforestation - Your spells that grant shade for 2 turns now only grant shade for 1 turn. 

< 30 HP Shaded Defence - Your sun and shade tokens now act as -1 defence buffs. 

Beginning of turns effects trigger before any upkeep phases. 


 Support Spells 

Spore Growth - An immensely powerful healing spell that grants +1, +2 and +3 HP regen for 3 turns. A grand total of 18 HP across 3 turns.  This spell grants your enemies shade for 2 turns.

Absorb Sunlight - Your next attack deals X more damage, where X is the number of sun tokens in play x2.

Lower Canopy - You gain +2 strength, intellect, defence and HP regen for 3 turns. This powerful buff also grants your enemies shade for 2 turns.

Sun Beam - Remove all shade tokens in play, you loose HP equal to the amount of HP gained from your Regrowth ability this burn. 

Attack Spells

Leaf Blast - A melee, earth elemental attack that blasts one enemy for 2 damage and stuns them for 2 turns. This spell also has an intellect attack modifier, alongside a conditions die roll.

Cyclone of Seeds - The first half of this spell grants one ally +1 earth damage for 3 turns. The second half of this spell then deals 3 damage to all enemies and hexes them for 2 turns. 

Sap - A melee attack that deals 5 damage to one enemy. This spell also grants the enemy shade for 1 turn. If successful with the conditions die roll, this spell will also penetrate the enemy defence. 

Creeping Vines - This is a powerful ranged earth elemental type AOE attack spell. Dealing 8 damage to all enemies but granting them shade for 2 turns. This spell also rolls the conditions die and if successful will add poison to the attack. 

Solar Storm - This ranged earth elemental spell emits energy in the form of damage to one enemy whilst charging you up ready for a great heal on your next boss upkeep. 

Boss Strategy 

Whilst the Forest Troll boss will want to let the suns UV rays defeat his enemies, sometimes he will need to cast spells that grant shade. His strongest spells typically grant shade which negates the effects of the suns UV damage. 

- The Hex condition is very useful against this boss, forcing him into granting you shade by removing 6 of his spells. 

- Once the Forest Trolls HP drops below 40, it becomes easier for the sun to destroy you. Prepare well by buffing your party prior to taking the Forest Trolls HP below 40, this way you can devastate him with an onslaught of powerful spells one after the other. This chain of damage is required in order to stop the Forest Troll regenerating all that HP during his upkeep. 

- The forest Troll isn't a boss to slowly chip away at. His health regeneration is huge and it can't be stopped. A team of support heroes may struggle vs this mighty foe so be sure to pack some damage dealing heroes/builds in your party. 

- Once the Forest Troll drops below 30 HP remember your party of heroes are loosing 1 defence from that permanent sun token and potentially 2 defence if you're hiding in the shade from the sun. This potential minus 2 defence stat will grant the Forest Troll lots more damage if he isn't taken down quickly. 

Notes : Once the Forest Troll's new ability is activated via reduced HP, it's permanently active even when they gain HP above that threshold. 

Tips : Make sure you've got drinks and table snacks at the ready, you could be here a while. 

Summary of Boss Conditions 

See below a quick reference of the conditions used during this boss battle.

Immune to DMG - You receive 0 DMG.

Wounded - All HP gained is reduced by 50%.

Penetrate - Enemies defence is reduced by 50% for this attack.

Pierce - Enemies do not deduct their defence value from the attack.

HP regen - Target immediately receives HP equal to the value on the token plus additional HP on each token upkeep

Knockback - Target must pay 4 HP to get back up, removing the condition or they must skip their turn.

Earth Elemental Damage - All spells of the same elemental type are increased in damage equal to the value of the token.

Hex - Target player can not cast any CD:4 or above spells. 

Poison - Target receives 1 DMG immediately and then 1 DMG during each token upkeep. 

Up Next

We plan to do 1 more boss deep-dive to give you a better understanding of how our bosses work throughout scenario mode and how powerful they are in comparison to our mighty heroes. We will also be doing more hero deep-dives with our Kickstarter exclusive hero the Shieldmaiden up next.

In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.

Thank you for all your support. Let's make this a great campaign.

Update #17 - Hero Deep Dive & Upcoming challenge
almost 3 years ago – Thu, Dec 02, 2021 at 12:38:27 AM

Hey guys!

We're diving into another hero today. This deep-dive might be the most important one yet. Later today we will post a challenge that will get your brains theory crafting. Several people will be chosen at random from the comments, directly messaged and asked to give us the full breakdown of their answer to the challenge. If correct they will have a play-mat added to their pledge free of charge. So without further ado lets dive into todays hero, our Kickstarter exclusive the Shieldmaiden. Shout out to Chris Maser for requesting this hero in the comments. 

Shieldmaiden

The fierce and ruthless Shieldmaiden is a guileful Viking warrior. Watch out for her swift weaponry changes during combat, enabling her to gain the advantage over her opponents.

Shieldmaiden Hero Ability

Weapon Exchange : During each hero upkeep (your own) you may equip 1 weapon of your choice, choosing from the Sword, Axe or Spear. Once equipped to your ability tab you are locked in to only casting spells from the chosen weapon for that round. The Shieldmaiden may swap out her weapon during her hero's upkeep by replacing the equipped weapon with a new weapon of choice. See above the Shieldmaiden's hero board and how her spells are split into 3 categories. You can see her 4 Sword spells on the left, her 4 Axe spells in the middle and her 2 Spear spells on the right. The Shieldmaidens weapons also grant her 2 new spells and abilities so lets checkout her weapons below. 

Sword

Static Ability : All your attacks grant Bleed.

War Paint - All allies gain +1 Strength for 2 turns. 

Severe Artery - A wild melee attack that deals 2 damage plus lacerate, with a plus strength modifier. 

Axe

Static Ability : All your attacks strike twice.

Ambush - A deadly melee attack that deals 4 damage.  

Cross Cut - A melee attack that leaves your enemy feeling helpless if they carry a melee weapon of their own.

Spear

Static Ability : All your attacks grant Penetrate Armour.

Javelin Throw - A strong throw of the spear that deals 7 damage to a single target. 

Healing Pike - Gaining HP equal to 100% of the damage dealt is always a quick fire way to top up your HP whilst not leaving attack formation.

 Support Spells 

Sword : Maidens Call - Granting one ally +1 HP regen and energised for 3 turns. Energised is a condition that grants 50% more HP when healed. 

Sword : Swords Presence - All allies gain +5 base HP. This increases the total value of a heroes HP by 5. Meaning if a hero has 40 HP their new base HP value would be 45. This is now the new value that hero could be fully healed too. When increasing a heroes base value, the hero also gains that much HP immediately. 

Axe : Crowd Pleaser - This split spell grants all allies +1 strength and defence for 2 turns with the first part, whilst the second part places a taunt condition on an ally. 

Axe : Battle Hunter - The shieldmaiden lowers her defence by a value of 1 for 3 turns. A nasty price to pay, in exchange for going first next round ignoring agility values. A deadly spell to cast if timed correctly. 

Attack Spells

Sword : Helix Strike - Deals 2 damage to a single enemy

Sword : Culling Blade - A melee AOE attack that deals 4 damage to all enemies. 

Axe : Headshot- Another melee attack that deals 2 damage to a single enemy 

Axe : Shield Bash - A powerful attack that reduces an enemies defence by 1. Coupled with striking twice an enemies defence can soon start to look thin.  

Spear : Spear Throw - A ranged attack with a low cooldown that adds an agility modifier. 

Spear : Impale - A powerful attack that deals 5 damage to a single enemy whilst inflicting them with a bleed condition. 

Shieldmaiden Spell Mastery 

The Shieldmaiden has 3 paths to follow and each one offering her a unique play style. There is Blade Proficiency down the left, Shield Master in the middle and Warmonger on the right. See below our summaries for each path and how they define the Shieldmaidens spells and abilities during her turn.

Blade Proficiency

As you might expect, this is path is all about unlocking some new Sword spells. With a new evasive spell called Duck n Dive available in this path, custom builds will prove popular. However really committing to this path grants it's best spell with that mighty Dual Wield which temporarily allows you to equip 2 weapons, stacking their static abilities. 

Shield Master

This path looks to improve the Shieldmaidens survivability. This is done by increasing her defence base stat  value by 1 permanently and unlocking a fantastic new spell called Stand Tall. Keeping yourself alive for that turn or 2 extra might mean the difference between winning or loosing any given battle. Stand Tall  stops all DOT's (damage over time) in their tracks. 

Warmonger 

What's cooler than having one hero? Calling the help of another! This build brings a Warrior ally card into battle by summoning him to your ability tab. This path focuses on giving the Shieldmaiden burst damage by improving your Axe Swing spell and unlocking repercussion. Whilst deadly trade doesn't look exciting on the surface, remember lots of our spells are born out of interactions with other heroes. 

Note : The Shieldmaiden hero is not a legal hero in tournament play due to her exclusivity. 

That's a wrap for this update guys.

We hope you're still enjoying our deep-dives. We've still got plenty more to uncover.  If you'd like to be in for a chance of winning a free playmat we recommend studying the Shieldmaidens spells and abilities ahead of time ready for our upcoming challenge later today. Until then, please enjoy our Shieldmaiden hero and feel free to post your theory crafting ideas in our comments section. 

Thank you for all your support. Let's make this a great campaign.


P.S. One of our community membersDavid Gustafsson recently posted their battle log in the campaign comments section, if you get chance check it out, it's a great write up. 

Update #15 - Hero Deep Dive
almost 3 years ago – Fri, Nov 26, 2021 at 03:29:56 PM

Hey guys!

We're diving into another hero today and as promised it's our highly anticipated Bard. If you haven't caught up on our previous deep dives, you can find them all here. Blood Mage | Warlock | War Drummer | Illusionist | Shaman | Cleric.

In todays update we will take a deep dive into a hero, suggested by two of our community members Ghost Council & Brian over on Discord. This is another hero that we've kept quiet, so lets dive right in.

Bard

The Bard boosts the team’s morale with her lyrical and musical prowess. Her primary role is that of supporting others, as she is rather vulnerable when left to her own devices. Protect her well and she will sing her team to victory.

Bard Hero Ability

Instrumental Aid : The Bard boosts moral by playing instruments during her upkeep. To do this the Bard will place one of her instrument tokens on her conditions tab for 2 turns. During the Bards hero upkeep if she has no instrument token out, she may play an instrument. Choosing from the Mandolin, Piccolo or Drum. Each one of these instruments has it's own unique effect shown below:

Mandolin - All allies gain +1 HP regen for 3 turns

Piccolo - All allies gain +1 AGI for 3 turns whilst using this instrument

Drum - All allies gain +1 STR for 3 turns whilst using this instrument

 Support Spells 

Infectious Words - This strong spell not only reduces an enemies strength, but also their intellect, making it perfect for stripping away the power from your enemy.

Soothing Voice - Your enemies fall asleep for 2 turns after hearing your soothing voice. Whilst one ally enjoys your perfect pitch and increases the value of all their temporary buffs by 1. Not the duration but the value on the number, so a +1 STR for 3 turns would change to a +2 STR for 3 turns. 

Cheer - A CD:0 spell that buffs all stats apart from HP by +1. Whilst this doesn't look like much on the surface, this cheer ability can put in some powerful work when multiplied across a band of heroes whilst playing instruments. 

Lazy Performance - Our Bard hero has lived out most of her days. She is happy to sit back and cheer on her team, literally. 

Song of Rest - The largest healing spell in game. Increasing a teams HP by 50% of their base HP. This powerful song sends our Bard hero to sleep for 2 turns. Time this correctly and your opponents will be forced to wake you. 

Attack Spells

Sword Thrust - A melee attack that deals 3 damage and penetrates armour.

Bamboozle - A ranged AOE crowd control spell that leaves your enemies feeling rather bamboozled. 

Travellers Fate - Whilst not a very strong base attack, Travelers Fate is one of very few attacks in the game that can bypass the Taunt condition. Making it an essential attack for finishing off those heroes that can't otherwise be targeted. 

Musical Intervention - A powerful ranged attack that adds both strength and intellect attack modifiers. The greatest benefit of musical intervention is being able to play a second instrument, continuing to boost moral by showing off your one-man-band skills. 

Charismatic Blast - Another ranged AOE spell with the added value of allowing you to cast your Cheer spell immediately after. 

Bard Skill Tree

The Bard has 3 paths to follow. Musician down the left, Jester in the middle and Persuasion on the right. Each path gives the Bard a different play style as you'll see below in our summaries for each path. 

Musician

The musician path helps our Bard hero become a huge asset in teamed combat, whether that be in a scenario with a big party or running a team in the arena. With a very powerful spell available at the top of this path, mixing and matching skills from different paths has never felt so rewarding. Unlock the Harp instrument for your instrumental aid ability and play it to your hearts content, giving Intellect buffs to all your allies.

Jester

Guide your Bard down the path of Jester to help improve her damage and trickery! Giving her a new set of acrobatic skills might prove to be very useful in those longer drawn out games. This path would see the Bard working well with other physical DPS classes. Constantly playing her drum to keep moral high. 

Persuasion

Opening up a stun effect for the Bard, alongside ways to increase negative and positive buff values. Level the playing field brings all players board states back to how they were meant to be. With the last ability Buff the Soul being a powerhouse, this path will certainly be strong in the Arena.

 We hope you enjoyed learning more about the Bard. Now with all this information, which Hero do you think the Bard would work well in battle with? And also which hero would you like to see us dive into next? Please comment below.

 Up Next

We plan to do a boss deep-dive to give you a better understanding of how our bosses work throughout scenario mode and how powerful they are in comparison to our mighty heroes. We will also be doing a deep-dive on our Kickstarter exclusive hero the Shieldmaiden as mentioned by Chris Maser in the comments. We will try and cover all our conditions in an upcoming update too as requested by Jason in the comments section.

In the meantime, we will be doing our best to keep up with you in the comments section, as well as in our Discord Channel. As always, a huge thank you goes out to the fans who help each other out with the most frequently asked questions.

Thank you for all your support. Let's make this a great campaign.